CSEngine
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This is the complete list of members for CSE::RenderComponent, including all inherited members.
__FORCE_DESTROY__() (defined in CSE::SObject) | CSE::SObject | virtual |
Arguments typedef (defined in CSE::VariableBinder) | CSE::VariableBinder | protected |
Clone(SGameObject *object) override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
COMPONENT_DEFINE_CONSTRUCTOR(RenderComponent) (defined in CSE::RenderComponent) | CSE::RenderComponent | |
CopyReference(SComponent *src, std::map< SGameObject *, SGameObject * > lists_obj, std::map< SComponent *, SComponent * > lists_comp) (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
Destroy() (defined in CSE::SObject) | CSE::SObject | virtual |
Exterminate() override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
gameObject (defined in CSE::SComponent) | CSE::SComponent | protected |
GenerateMeta() (defined in CSE::SObject) | CSE::SObject | virtual |
GetClassType() const (defined in CSE::SComponent) | CSE::SComponent | inline |
GetComponent() -> SObject * (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
GetGameObject() const (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
GetHash() const (defined in CSE::SObject) | CSE::SObject | inline |
GetIsEnable() const (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
GetMaterial() const override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
GetMaterialReference() const (defined in CSE::SIRender) | CSE::SIRender | inline |
Init() override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
isEnable (defined in CSE::SComponent) | CSE::SComponent | protected |
isRenderActive (defined in CSE::SIRender) | CSE::SIRender | |
m_classType (defined in CSE::SComponent) | CSE::SComponent | protected |
m_hash (defined in CSE::SObject) | CSE::SObject | protected |
material (defined in CSE::SIRender) | CSE::SIRender | protected |
PrintValue() const override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
Render(const GLProgramHandle *handle) const override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
SComponent(std::string classType, SGameObject *gameObject) (defined in CSE::SComponent) | CSE::SComponent | inlineexplicit |
SComponent(const SComponent &src) (defined in CSE::SComponent) | CSE::SComponent | inline |
SetClassType(std::string type) (defined in CSE::SComponent) | CSE::SComponent | inline |
SetGameObject(SGameObject *object) (defined in CSE::SComponent) | CSE::SComponent | inline |
SetHash(std::string &hash) (defined in CSE::SObject) | CSE::SObject | virtual |
SetIsEnable(bool is_enable) override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
SetMaterial(SMaterial *material) (defined in CSE::RenderComponent) | CSE::RenderComponent | |
SetMatrix(const CameraMatrixStruct &cameraMatrixStruct, const GLProgramHandle *handle) override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
SetUndestroyable(bool enable) (defined in CSE::SObject) | CSE::SObject | virtual |
SetValue(std::string name_str, Arguments value) override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
SIRender()=default (defined in CSE::SIRender) | CSE::SIRender | |
SISComponent()=default (defined in CSE::SISComponent) | CSE::SISComponent | |
SISComponent(const SISComponent &src)=default (defined in CSE::SISComponent) | CSE::SISComponent | |
SObject() (defined in CSE::SObject) | CSE::SObject | |
SObject(bool isRegister) (defined in CSE::SObject) | CSE::SObject | explicit |
Start() override (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
Tick(float elapsedTime) override (defined in CSE::RenderComponent) | CSE::RenderComponent | virtual |
VariableBinder()=default (defined in CSE::VariableBinder) | CSE::VariableBinder | protected |
~RenderComponent() override (defined in CSE::RenderComponent) | CSE::RenderComponent | |
~SComponent() override=default (defined in CSE::SComponent) | CSE::SComponent | |
~SIRender()=default (defined in CSE::SIRender) | CSE::SIRender | virtual |
~SISComponent()=default (defined in CSE::SISComponent) | CSE::SISComponent | virtual |
~SObject() (defined in CSE::SObject) | CSE::SObject | virtual |
~VariableBinder()=default (defined in CSE::VariableBinder) | CSE::VariableBinder | protectedvirtual |