Definition at line 4 of file Settings.h.
◆ GetDefaultBlitBufferShaderID()
const char * Settings::GetDefaultBlitBufferShaderID |
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Definition at line 45 of file Settings.cpp.
45 {
46 return m_defaultBlitBufferShaderID;
47}
◆ GetDefaultDeferredMaterialId()
const char * Settings::GetDefaultDeferredMaterialId |
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Definition at line 33 of file Settings.cpp.
33 {
34#if defined(__ANDROID__) || defined(__EMSCRIPTEN__)
35 return m_defaultDeferredProxyMaterialID;
36#else
37 return m_defaultDeferredMaterialID;
38#endif
39}
◆ GetDefaultForwardMaterialId()
const char * Settings::GetDefaultForwardMaterialId |
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Definition at line 29 of file Settings.cpp.
29 {
30 return m_defaultForwardMaterialID;
31}
◆ GetDefaultMainBufferShaderID()
const char * Settings::GetDefaultMainBufferShaderID |
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Definition at line 41 of file Settings.cpp.
41 {
42 return m_defaultMainBufferShaderID;
43}
◆ GetDeferredGeometryPassShaderID()
const char * Settings::GetDeferredGeometryPassShaderID |
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Definition at line 25 of file Settings.cpp.
25 {
26 return m_deferredGeometryPassShaderID;
27}
◆ GetMaxJoints()
int Settings::GetMaxJoints |
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Definition at line 53 of file Settings.cpp.
53 {
54 return m_maxJoints;
55}
◆ GetMaxLights()
int Settings::GetMaxLights |
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Definition at line 49 of file Settings.cpp.
49 {
50 return m_maxLights;
51}
◆ IsAssetsPacked()
static bool CSE::Settings::IsAssetsPacked |
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Definition at line 18 of file Settings.h.
18 {
19 return m_assetsPacked;
20 }
The documentation for this class was generated from the following files: