10 static const char* GetDeferredGeometryPassShaderID();
11 static const char* GetDefaultForwardMaterialId();
12 static const char* GetDefaultDeferredMaterialId();
13 static const char* GetDefaultMainBufferShaderID();
14 static const char* GetDefaultBlitBufferShaderID();
15 static int GetMaxLights();
18 static bool IsAssetsPacked() {
19 return m_assetsPacked;
23 static int GetMaxJoints();
27 static const char* m_deferredGeometryPassShaderID;
28 static const char* m_defaultForwardMaterialID;
29 static const char* m_defaultDeferredMaterialID;
30 static const char* m_defaultDeferredProxyMaterialID;
31 static const char* m_defaultMainBufferShaderID;
32 static const char* m_defaultBlitBufferShaderID;
33 static const int m_maxLights;
36 static const bool m_assetsPacked;
39 static const int m_maxJoints;