14 static const char* GetDeferredGeometryPassShaderID();
15 static const char* GetDefaultForwardMaterialId();
16 static const char* GetDefaultDeferredMaterialId();
17 static const char* GetDefaultMainBufferShaderID();
18 static const char* GetDefaultBlitBufferShaderID();
19 static int GetMaxLights();
22 static bool IsAssetsPacked() {
23 return m_assetsPacked;
27 static int GetMaxJoints();
31 static const char* m_deferredGeometryPassShaderID;
32 static const char* m_defaultForwardMaterialID;
33 static const char* m_defaultDeferredMaterialID;
34 static const char* m_defaultDeferredProxyMaterialID;
35 static const char* m_defaultMainBufferShaderID;
36 static const char* m_defaultBlitBufferShaderID;
37 static const int m_maxLights;
40 static const bool m_assetsPacked;
43 static const int m_maxJoints;