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CSEngine
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This is the complete list of members for CSE::LightComponent, including all inherited members.
| Arguments typedef (defined in CSE::VariableBinder) | CSE::VariableBinder | protected |
| BackgroundType enum name (defined in CSE::CameraBase) | CSE::CameraBase | |
| BindShadow(const GLProgramHandle &handle, int handleIndex, int layout) const (defined in CSE::LightComponent) | CSE::LightComponent | |
| CameraBase()=default (defined in CSE::CameraBase) | CSE::CameraBase | |
| Clone(SGameObject *object) override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
| COMPONENT_DEFINE_CONSTRUCTOR(LightComponent) (defined in CSE::LightComponent) | CSE::LightComponent | |
| CopyReference(SComponent *src, std::map< SGameObject *, SGameObject * > lists_obj, std::map< SComponent *, SComponent * > lists_comp) (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
| Destroy() (defined in CSE::SObject) | CSE::SObject | virtual |
| DIRECTIONAL enum value (defined in CSE::LightComponent) | CSE::LightComponent | |
| Exterminate() override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
| gameObject (defined in CSE::SComponent) | CSE::SComponent | protected |
| GetBackgroundType() (defined in CSE::CameraBase) | CSE::CameraBase | inlinevirtual |
| GetCameraMatrixStruct() const override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
| GetClassType() const (defined in CSE::ReflectionObject) | CSE::ReflectionObject | inline |
| GetColor() const (defined in CSE::LightComponent) | CSE::LightComponent | |
| GetComponent() -> SObject * (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
| GetDirection(const vec4 &direction) const (defined in CSE::LightComponent) | CSE::LightComponent | |
| GetFrameBuffer() const override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
| GetGameObject() const (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
| GetHash() const (defined in CSE::SObject) | CSE::SObject | inline |
| GetIsEnable() const (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
| GetLight() const (defined in CSE::LightComponent) | CSE::LightComponent | inline |
| GetLightProjectionMatrix() const (defined in CSE::LightComponent) | CSE::LightComponent | |
| GetLightViewMatrix() const (defined in CSE::LightComponent) | CSE::LightComponent | |
| GetType() const (defined in CSE::LightComponent) | CSE::LightComponent | |
| Init() override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
| isEnable (defined in CSE::SComponent) | CSE::SComponent | protected |
| IsSameClass(const char *classType) const (defined in CSE::ReflectionObject) | CSE::ReflectionObject | inline |
| IsShadow() const (defined in CSE::LightComponent) | CSE::LightComponent | |
| LIGHT enum name (defined in CSE::LightComponent) | CSE::LightComponent | |
| m_class (defined in CSE::ReflectionObject) | CSE::ReflectionObject | protected |
| m_hash (defined in CSE::SObject) | CSE::SObject | protected |
| m_type (defined in CSE::LightComponent) | CSE::LightComponent | |
| NewObject(const std::string &name) (defined in CSE::ReflectionObject) | CSE::ReflectionObject | inlinestatic |
| NONE enum value (defined in CSE::LightComponent) | CSE::LightComponent | |
| POINT enum value (defined in CSE::LightComponent) | CSE::LightComponent | |
| PrintValue() const override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
| ReflectionObject()=default (defined in CSE::ReflectionObject) | CSE::ReflectionObject | |
| ReflectionObject(std::string type) (defined in CSE::ReflectionObject) | CSE::ReflectionObject | inlineexplicit |
| RenderBackground() const override (defined in CSE::LightComponent) | CSE::LightComponent | inlinevirtual |
| SComponent(std::string classType, SGameObject *gameObject) (defined in CSE::SComponent) | CSE::SComponent | inlineexplicit |
| SComponent(SGameObject *gameObject) (defined in CSE::SComponent) | CSE::SComponent | inlineexplicit |
| SComponent(const SComponent &src) (defined in CSE::SComponent) | CSE::SComponent | inline |
| SetAttenuationFactor(const vec3 &att) const (defined in CSE::LightComponent) | CSE::LightComponent | |
| SetAttenuationFactor(float Kc, float Kl, float Kq) const (defined in CSE::LightComponent) | CSE::LightComponent | |
| SetClassType(std::string type) (defined in CSE::ReflectionObject) | CSE::ReflectionObject | inline |
| SetColor(const vec3 &color) const (defined in CSE::LightComponent) | CSE::LightComponent | |
| SetDirection(const vec4 &direction) const (defined in CSE::LightComponent) | CSE::LightComponent | |
| SetGameObject(SGameObject *object) (defined in CSE::SComponent) | CSE::SComponent | inline |
| SetHash(std::string &hash) (defined in CSE::SObject) | CSE::SObject | virtual |
| SetIsEnable(bool is_enable) (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
| SetLightRadius(float radius) const (defined in CSE::LightComponent) | CSE::LightComponent | |
| SetLightType(LIGHT type) (defined in CSE::LightComponent) | CSE::LightComponent | |
| SetShadow(bool isActive) (defined in CSE::LightComponent) | CSE::LightComponent | inline |
| SetSunrising(bool active) (defined in CSE::LightComponent) | CSE::LightComponent | |
| SetUndestroyable(bool enable) (defined in CSE::SObject) | CSE::SObject | virtual |
| SetValue(std::string name_str, Arguments value) override | CSE::LightComponent | virtual |
| SISComponent()=default (defined in CSE::SISComponent) | CSE::SISComponent | |
| SISComponent(const SISComponent &src)=default (defined in CSE::SISComponent) | CSE::SISComponent | |
| SKYBOX enum value (defined in CSE::CameraBase) | CSE::CameraBase | |
| SObject() (defined in CSE::SObject) | CSE::SObject | |
| SObject(bool isRegister) (defined in CSE::SObject) | CSE::SObject | explicit |
| SOLID enum value (defined in CSE::CameraBase) | CSE::CameraBase | |
| SPOT enum value (defined in CSE::LightComponent) | CSE::LightComponent | |
| Start() override (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
| Tick(float elapsedTime) override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
| VariableBinder()=default (defined in CSE::VariableBinder) | CSE::VariableBinder | protected |
| ~CameraBase()=default (defined in CSE::CameraBase) | CSE::CameraBase | virtual |
| ~LightComponent() override (defined in CSE::LightComponent) | CSE::LightComponent | |
| ~ReflectionObject()=default (defined in CSE::ReflectionObject) | CSE::ReflectionObject | virtual |
| ~SComponent() override=default (defined in CSE::SComponent) | CSE::SComponent | |
| ~SISComponent()=default (defined in CSE::SISComponent) | CSE::SISComponent | virtual |
| ~SObject() (defined in CSE::SObject) | CSE::SObject | virtual |
| ~VariableBinder()=default (defined in CSE::VariableBinder) | CSE::VariableBinder | protectedvirtual |