CSEngine
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This is the complete list of members for CSE::LightComponent, including all inherited members.
__FORCE_DESTROY__() (defined in CSE::SObject) | CSE::SObject | virtual |
Arguments typedef (defined in CSE::VariableBinder) | CSE::VariableBinder | protected |
BackgroundType enum name (defined in CSE::CameraBase) | CSE::CameraBase | |
BindShadow(const GLProgramHandle &handle, int handleIndex, int index) const (defined in CSE::LightComponent) | CSE::LightComponent | |
CameraBase()=default (defined in CSE::CameraBase) | CSE::CameraBase | |
Clone(SGameObject *object) override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
COMPONENT_DEFINE_CONSTRUCTOR(LightComponent) (defined in CSE::LightComponent) | CSE::LightComponent | |
CopyReference(SComponent *src, std::map< SGameObject *, SGameObject * > lists_obj, std::map< SComponent *, SComponent * > lists_comp) (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
Destroy() (defined in CSE::SObject) | CSE::SObject | virtual |
DIRECTIONAL enum value (defined in CSE::LightComponent) | CSE::LightComponent | |
Exterminate() override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
gameObject (defined in CSE::SComponent) | CSE::SComponent | protected |
GenerateMeta() (defined in CSE::SObject) | CSE::SObject | virtual |
GetBackgroundType() (defined in CSE::CameraBase) | CSE::CameraBase | inlinevirtual |
GetCameraMatrixStruct() const override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
GetClassType() const (defined in CSE::SComponent) | CSE::SComponent | inline |
GetColor() const (defined in CSE::LightComponent) | CSE::LightComponent | |
GetComponent() -> SObject * (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
GetDirection(const vec4 &direction) const (defined in CSE::LightComponent) | CSE::LightComponent | |
GetFrameBuffer() const override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
GetGameObject() const (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
GetHash() const (defined in CSE::SObject) | CSE::SObject | inline |
GetIsEnable() const (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
GetLight() const (defined in CSE::LightComponent) | CSE::LightComponent | inline |
GetLightProjectionMatrix() const (defined in CSE::LightComponent) | CSE::LightComponent | |
GetLightViewMatrix() const (defined in CSE::LightComponent) | CSE::LightComponent | |
GetType() const (defined in CSE::LightComponent) | CSE::LightComponent | |
Init() override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
isEnable (defined in CSE::SComponent) | CSE::SComponent | protected |
IsShadow() const (defined in CSE::LightComponent) | CSE::LightComponent | |
LIGHT enum name (defined in CSE::LightComponent) | CSE::LightComponent | |
m_classType (defined in CSE::SComponent) | CSE::SComponent | protected |
m_hash (defined in CSE::SObject) | CSE::SObject | protected |
m_type (defined in CSE::LightComponent) | CSE::LightComponent | |
NONE enum value (defined in CSE::LightComponent) | CSE::LightComponent | |
POINT enum value (defined in CSE::LightComponent) | CSE::LightComponent | |
PrintValue() const override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
RenderBackground() const override (defined in CSE::LightComponent) | CSE::LightComponent | inlinevirtual |
SComponent(std::string classType, SGameObject *gameObject) (defined in CSE::SComponent) | CSE::SComponent | inlineexplicit |
SComponent(const SComponent &src) (defined in CSE::SComponent) | CSE::SComponent | inline |
SetAttenuationFactor(const vec3 &att) const (defined in CSE::LightComponent) | CSE::LightComponent | |
SetAttenuationFactor(float Kc, float Kl, float Kq) const (defined in CSE::LightComponent) | CSE::LightComponent | |
SetClassType(std::string type) (defined in CSE::SComponent) | CSE::SComponent | inline |
SetColor(const vec3 &color) const (defined in CSE::LightComponent) | CSE::LightComponent | |
SetDirection(const vec4 &direction) const (defined in CSE::LightComponent) | CSE::LightComponent | |
SetGameObject(SGameObject *object) (defined in CSE::SComponent) | CSE::SComponent | inline |
SetHash(std::string &hash) (defined in CSE::SObject) | CSE::SObject | virtual |
SetIsEnable(bool is_enable) (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
SetLightRadius(float radius) const (defined in CSE::LightComponent) | CSE::LightComponent | |
SetLightType(LIGHT type) (defined in CSE::LightComponent) | CSE::LightComponent | |
SetShadow(bool isActive) (defined in CSE::LightComponent) | CSE::LightComponent | inline |
SetSunrising(bool active) (defined in CSE::LightComponent) | CSE::LightComponent | |
SetUndestroyable(bool enable) (defined in CSE::SObject) | CSE::SObject | virtual |
SetValue(std::string name_str, Arguments value) override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
SISComponent()=default (defined in CSE::SISComponent) | CSE::SISComponent | |
SISComponent(const SISComponent &src)=default (defined in CSE::SISComponent) | CSE::SISComponent | |
SKYBOX enum value (defined in CSE::CameraBase) | CSE::CameraBase | |
SObject() (defined in CSE::SObject) | CSE::SObject | |
SObject(bool isRegister) (defined in CSE::SObject) | CSE::SObject | explicit |
SOLID enum value (defined in CSE::CameraBase) | CSE::CameraBase | |
SPOT enum value (defined in CSE::LightComponent) | CSE::LightComponent | |
Start() override (defined in CSE::SComponent) | CSE::SComponent | inlinevirtual |
Tick(float elapsedTime) override (defined in CSE::LightComponent) | CSE::LightComponent | virtual |
VariableBinder()=default (defined in CSE::VariableBinder) | CSE::VariableBinder | protected |
~CameraBase()=default (defined in CSE::CameraBase) | CSE::CameraBase | virtual |
~LightComponent() override (defined in CSE::LightComponent) | CSE::LightComponent | |
~SComponent() override=default (defined in CSE::SComponent) | CSE::SComponent | |
~SISComponent()=default (defined in CSE::SISComponent) | CSE::SISComponent | virtual |
~SObject() (defined in CSE::SObject) | CSE::SObject | virtual |
~VariableBinder()=default (defined in CSE::VariableBinder) | CSE::VariableBinder | protectedvirtual |