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CSE::GLUniformHandles Struct Reference

Public Attributes

GLint ViewMatrix = HANDLE_NULL
 
GLint ModelMatrix = HANDLE_NULL
 
GLint ProjectionMatrix = HANDLE_NULL
 
GLint ViewInvMatrix = HANDLE_NULL
 
GLint ProjectionInvMatrix = HANDLE_NULL
 
GLint CameraPosition = HANDLE_NULL
 
GLint LightPosition = HANDLE_NULL
 
GLint LightType = HANDLE_NULL
 
GLint LightRadius = HANDLE_NULL
 
GLint LightColor = HANDLE_NULL
 
GLint LightShadowMap = HANDLE_NULL
 
GLint LightMatrix = HANDLE_NULL
 
GLint LightShadowMode = HANDLE_NULL
 
GLint LightSize = HANDLE_NULL
 
GLint LightIrradiance = HANDLE_NULL
 
GLint LightPrefilter = HANDLE_NULL
 
GLint LightBrdfLut = HANDLE_NULL
 
GLint JointMatrix = HANDLE_NULL
 
GLint SkinningMode = HANDLE_NULL
 
GLint SourceBuffer = HANDLE_NULL
 
GLint SourceBufferSize = HANDLE_NULL
 

Detailed Description

Definition at line 13 of file GLProgramHandle.h.

Member Data Documentation

◆ CameraPosition

GLint CSE::GLUniformHandles::CameraPosition = HANDLE_NULL

Definition at line 19 of file GLProgramHandle.h.

◆ JointMatrix

GLint CSE::GLUniformHandles::JointMatrix = HANDLE_NULL

Definition at line 33 of file GLProgramHandle.h.

◆ LightBrdfLut

GLint CSE::GLUniformHandles::LightBrdfLut = HANDLE_NULL

Definition at line 31 of file GLProgramHandle.h.

◆ LightColor

GLint CSE::GLUniformHandles::LightColor = HANDLE_NULL

Definition at line 24 of file GLProgramHandle.h.

◆ LightIrradiance

GLint CSE::GLUniformHandles::LightIrradiance = HANDLE_NULL

Definition at line 29 of file GLProgramHandle.h.

◆ LightMatrix

GLint CSE::GLUniformHandles::LightMatrix = HANDLE_NULL

Definition at line 26 of file GLProgramHandle.h.

◆ LightPosition

GLint CSE::GLUniformHandles::LightPosition = HANDLE_NULL

Definition at line 21 of file GLProgramHandle.h.

◆ LightPrefilter

GLint CSE::GLUniformHandles::LightPrefilter = HANDLE_NULL

Definition at line 30 of file GLProgramHandle.h.

◆ LightRadius

GLint CSE::GLUniformHandles::LightRadius = HANDLE_NULL

Definition at line 23 of file GLProgramHandle.h.

◆ LightShadowMap

GLint CSE::GLUniformHandles::LightShadowMap = HANDLE_NULL

Definition at line 25 of file GLProgramHandle.h.

◆ LightShadowMode

GLint CSE::GLUniformHandles::LightShadowMode = HANDLE_NULL

Definition at line 27 of file GLProgramHandle.h.

◆ LightSize

GLint CSE::GLUniformHandles::LightSize = HANDLE_NULL

Definition at line 28 of file GLProgramHandle.h.

◆ LightType

GLint CSE::GLUniformHandles::LightType = HANDLE_NULL

Definition at line 22 of file GLProgramHandle.h.

◆ ModelMatrix

GLint CSE::GLUniformHandles::ModelMatrix = HANDLE_NULL

Definition at line 15 of file GLProgramHandle.h.

◆ ProjectionInvMatrix

GLint CSE::GLUniformHandles::ProjectionInvMatrix = HANDLE_NULL

Definition at line 18 of file GLProgramHandle.h.

◆ ProjectionMatrix

GLint CSE::GLUniformHandles::ProjectionMatrix = HANDLE_NULL

Definition at line 16 of file GLProgramHandle.h.

◆ SkinningMode

GLint CSE::GLUniformHandles::SkinningMode = HANDLE_NULL

Definition at line 34 of file GLProgramHandle.h.

◆ SourceBuffer

GLint CSE::GLUniformHandles::SourceBuffer = HANDLE_NULL

Definition at line 36 of file GLProgramHandle.h.

◆ SourceBufferSize

GLint CSE::GLUniformHandles::SourceBufferSize = HANDLE_NULL

Definition at line 37 of file GLProgramHandle.h.

◆ ViewInvMatrix

GLint CSE::GLUniformHandles::ViewInvMatrix = HANDLE_NULL

Definition at line 17 of file GLProgramHandle.h.

◆ ViewMatrix

GLint CSE::GLUniformHandles::ViewMatrix = HANDLE_NULL

Definition at line 14 of file GLProgramHandle.h.


The documentation for this struct was generated from the following file: