Definition at line 8 of file CameraComponent.h.
◆ CameraMatrixStruct()
| CSE::CameraMatrixStruct::CameraMatrixStruct |
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const mat4 & | camera, |
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const mat4 & | projection, |
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const vec3 & | cameraPosition, |
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bool | isCube = false ) |
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inline |
Definition at line 14 of file CameraComponent.h.
15 : camera(camera), projection(projection), cameraPosition(cameraPosition), isCube(isCube) {}
◆ camera
| mat4 CSE::CameraMatrixStruct::camera |
◆ cameraPosition
| vec3 CSE::CameraMatrixStruct::cameraPosition |
◆ isCube
| bool CSE::CameraMatrixStruct::isCube |
◆ projection
| mat4 CSE::CameraMatrixStruct::projection |
The documentation for this struct was generated from the following file: