CSEngine
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STypeDef.h
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//
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// Created by ounols on 21. 2. 12..
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//
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#pragma once
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#include "../OGLDef.h"
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namespace
CSE {
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enum
SType {
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UNKNOWN,
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STRING,
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BOOL = GL_BOOL,
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FLOAT = GL_FLOAT,
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INT = GL_INT,
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VEC2 = GL_FLOAT_VEC2,
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VEC3 = GL_FLOAT_VEC3,
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VEC4 = GL_FLOAT_VEC4,
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MAT2 = GL_FLOAT_MAT2,
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MAT3 = GL_FLOAT_MAT3,
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MAT4 = GL_FLOAT_MAT4,
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QUATERNION,
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RESOURCE,
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TEXTURE,
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MATERIAL,
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COMPONENT,
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GAME_OBJECT,
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};
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}
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Util
STypeDef.h
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