6MainProc::MainProc() =
default;
14void MainProc::Init(GLuint width, GLuint height) {
16 CORE->Init(width, height);
20void MainProc::Update(
float elapsedTime) {
21 CORE->Update(elapsedTime);
22 CORE->LateUpdate(elapsedTime);
26void MainProc::Render(
float elapsedTime)
const {
31void MainProc::Exterminate() {
36void MainProc::ResizeWindow(GLuint width, GLuint height)
const {
37 CORE->ResizeWindow(width, height);
40void MainProc::GenerateCores() {
41 CORE->GenerateCores();