CSEngine
Loading...
Searching...
No Matches
SdfRenderGroup.h
1
#pragma once
2
3
#include "../../Util/Render/SRenderGroup.h"
4
5
namespace
CSE {
6
7
class
STexture;
8
class
GLProgramHandle;
9
class
SFrameBuffer;
10
class
LightMgr;
11
12
class
SdfRenderGroup
:
public
SRenderGroup
{
13
public
:
14
explicit
SdfRenderGroup
(
const
RenderMgr
& renderMgr);
15
16
~SdfRenderGroup
()
override
;
17
18
void
RegisterObject(
SIRender
*
object
)
override
;
19
20
void
RemoveObjects(
SIRender
*
object
)
override
;
21
22
void
RenderAll(
const
CameraBase
& camera)
const override
;
23
24
void
Exterminate()
override
;
25
26
void
BindShaderUniforms(
const
GLProgramHandle
& handle)
const
;
27
28
int
BindShaderMap(
const
GLProgramHandle
& handle,
int
textureLayout)
const
;
29
30
private
:
31
int
m_envSize = 16;
32
vec3
m_nodeSize =
vec3
{ 7.f, 3.f, 7.f };
33
vec2
m_mapSize =
vec2
{ -1, -1 };
34
vec2
m_cellSize =
vec2
{ -1, -1 };
35
float
m_nodeSpace = 0.5f;
36
mutable
int
m_frameCount = 0;
37
38
SFrameBuffer
* m_sdfMapBuffer =
nullptr
;
39
STexture
* m_mapTexture =
nullptr
;
40
41
LightMgr
* m_lightMgr =
nullptr
;
42
43
//For Implement Only (must remove!)
44
STexture
* m_testTexture =
nullptr
;
45
unsigned
int
m_testTextureId = 0;
46
GLProgramHandle
* m_sdfHandle =
nullptr
;
47
};
48
49
}
CSE::CameraBase
Definition
CameraBase.h:8
CSE::GLProgramHandle
Definition
GLProgramHandle.h:57
CSE::LightMgr
Definition
LightMgr.h:17
CSE::RenderMgr
Class for managing rendering operations.
Definition
RenderMgr.h:24
CSE::SFrameBuffer
Definition
SFrameBuffer.h:33
CSE::SIRender
Definition
RenderInterfaces.h:48
CSE::SRenderGroup
Definition
SRenderGroup.h:7
CSE::STexture
Definition
STexture.h:14
CSE::SdfRenderGroup
Definition
SdfRenderGroup.h:12
CSE::Vector2< float >
CSE::Vector3< float >
Manager
Render
SdfRenderGroup.h
Generated on Thu Sep 18 2025 14:35:37 for CSEngine by
1.12.0