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2#include "../Manager/Base/Scene.h"
3#include "../Object/SGameObject.h"
4#include "../Util/Render/MeshSurface.h"
12 void Tick(
float elapsedTime)
override;
13 void Destroy()
override;
16 void switchingObject();
29 bool isInvisible =
false;
30 unsigned int cubeVAO = 0;
31 unsigned int cubeVBO = 0;