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CSEngine
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This is the complete list of members for CSE::SGameObject, including all inherited members.
| AddChild(SGameObject *object) (defined in CSE::SGameObject) | CSE::SGameObject | |
| AddComponent(SComponent *component) | CSE::SGameObject | |
| CreateComponent() (defined in CSE::SGameObject) | CSE::SGameObject | |
| CreateComponent(const char *type) (defined in CSE::SGameObject) | CSE::SGameObject | |
| DeleteComponent(SComponent *component) (defined in CSE::SGameObject) | CSE::SGameObject | |
| DESTROY enum value (defined in CSE::SGameObject) | CSE::SGameObject | |
| Destroy() override | CSE::SGameObject | virtual |
| Exterminate() override (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
| Find(std::string name) const (defined in CSE::SGameObject) | CSE::SGameObject | |
| FindByHash(const std::string &hash) (defined in CSE::SGameObject) | CSE::SGameObject | static |
| FindByID(std::string id) (defined in CSE::SGameObject) | CSE::SGameObject | static |
| FindLocalByID(const std::string &id) (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetChildren() const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetComponent() (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetComponentByHash(const std::string &id) const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetComponents() const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetCustomComponent(const char *className) (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetHash() const (defined in CSE::SObject) | CSE::SObject | inline |
| GetID() const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetID(const SComponent *component) const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetIsEnable() const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetName() const (defined in CSE::SGameObject) | CSE::SGameObject | inline |
| GetParent() const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetResourceID() const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetSComponentByHash(const std::string &hash) const (defined in CSE::SGameObject) | CSE::SGameObject | |
| GetStatus() const (defined in CSE::SGameObject) | CSE::SGameObject | inline |
| GetTransform() const (defined in CSE::SGameObject) | CSE::SGameObject | inline |
| IDLE enum value (defined in CSE::SGameObject) | CSE::SGameObject | |
| INIT enum value (defined in CSE::SGameObject) | CSE::SGameObject | |
| Init() (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
| isPrefab(bool OnlyThisObject=false) const (defined in CSE::SGameObject) | CSE::SGameObject | |
| m_hash (defined in CSE::SObject) | CSE::SObject | protected |
| RemoveChild(SGameObject *object) (defined in CSE::SGameObject) | CSE::SGameObject | |
| RemoveChildren(bool isAllLevel=false) (defined in CSE::SGameObject) | CSE::SGameObject | |
| RemoveParent() (defined in CSE::SGameObject) | CSE::SGameObject | |
| SetHash(std::string &hash) override (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
| SetIsEnable(bool is_enable) (defined in CSE::SGameObject) | CSE::SGameObject | |
| SetIsPrefab(bool m_isPrefab) (defined in CSE::SGameObject) | CSE::SGameObject | |
| SetName(std::string name) (defined in CSE::SGameObject) | CSE::SGameObject | inline |
| SetParent(SGameObject *object) (defined in CSE::SGameObject) | CSE::SGameObject | |
| SetResourceID(const std::string &resID, bool setChildren=false) (defined in CSE::SGameObject) | CSE::SGameObject | |
| SetUndestroyable(bool enable) override (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
| SGameObject() (defined in CSE::SGameObject) | CSE::SGameObject | |
| SGameObject(std::string name) (defined in CSE::SGameObject) | CSE::SGameObject | explicit |
| SGameObject(std::string name, std::string hash) (defined in CSE::SGameObject) | CSE::SGameObject | explicit |
| SObject() (defined in CSE::SObject) | CSE::SObject | |
| SObject(bool isRegister) (defined in CSE::SObject) | CSE::SObject | explicit |
| STATUS enum name (defined in CSE::SGameObject) | CSE::SGameObject | |
| Tick(float elapsedTime) (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
| UNKOWN enum value (defined in CSE::SGameObject) | CSE::SGameObject | |
| ~SGameObject() override (defined in CSE::SGameObject) | CSE::SGameObject | |
| ~SObject() (defined in CSE::SObject) | CSE::SObject | virtual |