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CSE::SGameObject Member List

This is the complete list of members for CSE::SGameObject, including all inherited members.

__FORCE_DESTROY__() (defined in CSE::SObject)CSE::SObjectvirtual
AddChild(SGameObject *object) (defined in CSE::SGameObject)CSE::SGameObject
AddComponent(SComponent *component)CSE::SGameObject
CreateComponent() (defined in CSE::SGameObject)CSE::SGameObject
DeleteComponent(SComponent *component) (defined in CSE::SGameObject)CSE::SGameObject
Destroy() overrideCSE::SGameObjectvirtual
DESTROY enum value (defined in CSE::SGameObject)CSE::SGameObject
Exterminate() override (defined in CSE::SGameObject)CSE::SGameObjectvirtual
Find(std::string name) const (defined in CSE::SGameObject)CSE::SGameObject
FindByHash(const std::string &hash) (defined in CSE::SGameObject)CSE::SGameObjectstatic
FindByID(std::string id) (defined in CSE::SGameObject)CSE::SGameObjectstatic
FindLocalByID(const std::string &id) (defined in CSE::SGameObject)CSE::SGameObject
GenerateMeta() override (defined in CSE::SGameObject)CSE::SGameObjectvirtual
GetChildren() const (defined in CSE::SGameObject)CSE::SGameObject
GetComponent() (defined in CSE::SGameObject)CSE::SGameObject
GetComponentByHash(const std::string &id) const (defined in CSE::SGameObject)CSE::SGameObject
GetComponents() const (defined in CSE::SGameObject)CSE::SGameObject
GetCustomComponent(const char *className) (defined in CSE::SGameObject)CSE::SGameObject
GetHash() const (defined in CSE::SObject)CSE::SObjectinline
GetID() const (defined in CSE::SGameObject)CSE::SGameObject
GetID(const SComponent *component) const (defined in CSE::SGameObject)CSE::SGameObject
GetIsEnable() const (defined in CSE::SGameObject)CSE::SGameObject
GetName() const (defined in CSE::SGameObject)CSE::SGameObjectinline
GetParent() const (defined in CSE::SGameObject)CSE::SGameObject
GetResourceID() const (defined in CSE::SGameObject)CSE::SGameObject
GetSComponentByHash(const std::string &hash) const (defined in CSE::SGameObject)CSE::SGameObject
GetStatus() const (defined in CSE::SGameObject)CSE::SGameObjectinline
GetTransform() const (defined in CSE::SGameObject)CSE::SGameObjectinline
IDLE enum value (defined in CSE::SGameObject)CSE::SGameObject
Init() (defined in CSE::SGameObject)CSE::SGameObjectvirtual
INIT enum value (defined in CSE::SGameObject)CSE::SGameObject
isPrefab(bool OnlyThisObject=false) const (defined in CSE::SGameObject)CSE::SGameObject
m_hash (defined in CSE::SObject)CSE::SObjectprotected
RemoveChild(SGameObject *object) (defined in CSE::SGameObject)CSE::SGameObject
RemoveChildren(bool isAllLevel=false) (defined in CSE::SGameObject)CSE::SGameObject
RemoveParent() (defined in CSE::SGameObject)CSE::SGameObject
SetHash(std::string &hash) (defined in CSE::SObject)CSE::SObjectvirtual
SetIsEnable(bool is_enable) (defined in CSE::SGameObject)CSE::SGameObject
SetIsPrefab(bool m_isPrefab) (defined in CSE::SGameObject)CSE::SGameObject
SetName(std::string name) (defined in CSE::SGameObject)CSE::SGameObjectinline
SetParent(SGameObject *object) (defined in CSE::SGameObject)CSE::SGameObject
SetResourceID(const std::string &resID, bool setChildren=false) (defined in CSE::SGameObject)CSE::SGameObject
SetUndestroyable(bool enable) override (defined in CSE::SGameObject)CSE::SGameObjectvirtual
SGameObject() (defined in CSE::SGameObject)CSE::SGameObject
SGameObject(std::string name) (defined in CSE::SGameObject)CSE::SGameObjectexplicit
SGameObject(std::string name, std::string hash) (defined in CSE::SGameObject)CSE::SGameObjectexplicit
SObject() (defined in CSE::SObject)CSE::SObject
SObject(bool isRegister) (defined in CSE::SObject)CSE::SObjectexplicit
STATUS enum name (defined in CSE::SGameObject)CSE::SGameObject
Tick(float elapsedTime) (defined in CSE::SGameObject)CSE::SGameObjectvirtual
UNKOWN enum value (defined in CSE::SGameObject)CSE::SGameObject
~SGameObject() override (defined in CSE::SGameObject)CSE::SGameObject
~SObject() (defined in CSE::SObject)CSE::SObjectvirtual