16 void CopyReference(
SComponent* src, std::map<SGameObject*, SGameObject*> lists_obj,
17 std::map<SComponent*, SComponent*> lists_comp)
override;
20 void SetRootJoint(
SGameObject* joint_object,
int joint_size);
24 std::vector<mat4> GetJointMatrix()
const;
26 bool SetMesh(
const SISurface& meshSurface)
override;
29 void addJointsToVector(
JointComponent* headJoint, std::vector<mat4>& matrix)
const;