CSEngine
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This is the complete list of members for CSE::SGameObjectFromSPrefab, including all inherited members.
__FORCE_DESTROY__() (defined in CSE::SObject) | CSE::SObject | virtual |
AddChild(SGameObject *object) (defined in CSE::SGameObject) | CSE::SGameObject | |
AddComponent(SComponent *component) | CSE::SGameObject | |
CreateComponent() (defined in CSE::SGameObject) | CSE::SGameObject | |
DeleteComponent(SComponent *component) (defined in CSE::SGameObject) | CSE::SGameObject | |
Destroy() override | CSE::SGameObject | virtual |
DESTROY enum value (defined in CSE::SGameObject) | CSE::SGameObject | |
Exterminate() override (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
Find(std::string name) const (defined in CSE::SGameObject) | CSE::SGameObject | |
FindByHash(const std::string &hash) (defined in CSE::SGameObject) | CSE::SGameObject | static |
FindByID(std::string id) (defined in CSE::SGameObject) | CSE::SGameObject | static |
FindLocalByID(const std::string &id) (defined in CSE::SGameObject) | CSE::SGameObject | |
GenerateMeta() override (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
GetChildren() const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetComponent() (defined in CSE::SGameObject) | CSE::SGameObject | |
GetComponentByHash(const std::string &id) const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetComponentByRefHash(const std::string &hash) const (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | |
GetComponents() const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetCustomComponent(const char *className) (defined in CSE::SGameObject) | CSE::SGameObject | |
GetHash() const (defined in CSE::SObject) | CSE::SObject | inline |
GetID() const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetID(const SComponent *component) const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetIsEnable() const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetName() const (defined in CSE::SGameObject) | CSE::SGameObject | inline |
GetParent() const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetRefHash() const (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | inline |
GetRefID(const SComponent *component) const (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | inline |
GetResourceID() const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetSComponentByHash(const std::string &hash) const (defined in CSE::SGameObject) | CSE::SGameObject | |
GetSComponentByRefHash(const std::string &hash) const (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | inline |
GetStatus() const (defined in CSE::SGameObject) | CSE::SGameObject | inline |
GetTransform() const (defined in CSE::SGameObject) | CSE::SGameObject | inline |
IDLE enum value (defined in CSE::SGameObject) | CSE::SGameObject | |
Init() (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
INIT enum value (defined in CSE::SGameObject) | CSE::SGameObject | |
isPrefab(bool OnlyThisObject=false) const (defined in CSE::SGameObject) | CSE::SGameObject | |
m_hash (defined in CSE::SObject) | CSE::SObject | protected |
RemoveChild(SGameObject *object) (defined in CSE::SGameObject) | CSE::SGameObject | |
RemoveChildren(bool isAllLevel=false) (defined in CSE::SGameObject) | CSE::SGameObject | |
RemoveParent() (defined in CSE::SGameObject) | CSE::SGameObject | |
SetHash(std::string &hash) (defined in CSE::SObject) | CSE::SObject | virtual |
SetIsEnable(bool is_enable) (defined in CSE::SGameObject) | CSE::SGameObject | |
SetIsPrefab(bool m_isPrefab) (defined in CSE::SGameObject) | CSE::SGameObject | |
SetName(std::string name) (defined in CSE::SGameObject) | CSE::SGameObject | inline |
SetParent(SGameObject *object) (defined in CSE::SGameObject) | CSE::SGameObject | |
SetRefHash(std::string hash) (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | inline |
SetResourceID(const std::string &resID, bool setChildren=false) (defined in CSE::SGameObject) | CSE::SGameObject | |
SetUndestroyable(bool enable) override (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
SGameObject() (defined in CSE::SGameObject) | CSE::SGameObject | |
SGameObject(std::string name) (defined in CSE::SGameObject) | CSE::SGameObject | explicit |
SGameObject(std::string name, std::string hash) (defined in CSE::SGameObject) | CSE::SGameObject | explicit |
SGameObjectFromSPrefab() (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | inline |
SGameObjectFromSPrefab(std::string name) (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | inlineexplicit |
SGameObjectFromSPrefab(std::string name, std::string hash) (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | inlineexplicit |
SObject() (defined in CSE::SObject) | CSE::SObject | |
SObject(bool isRegister) (defined in CSE::SObject) | CSE::SObject | explicit |
STATUS enum name (defined in CSE::SGameObject) | CSE::SGameObject | |
Tick(float elapsedTime) (defined in CSE::SGameObject) | CSE::SGameObject | virtual |
UNKOWN enum value (defined in CSE::SGameObject) | CSE::SGameObject | |
~SGameObject() override (defined in CSE::SGameObject) | CSE::SGameObject | |
~SGameObjectFromSPrefab() override=default (defined in CSE::SGameObjectFromSPrefab) | CSE::SGameObjectFromSPrefab | |
~SObject() (defined in CSE::SObject) | CSE::SObject | virtual |