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    CSEngine
    
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This is the complete list of members for CSE::GameObjectMgr, including all inherited members.
| AddDestroyObject(SGameObject *object) (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | |
| CoreBase()=default (defined in CSE::CoreBase) | CSE::CoreBase | |
| DestroyQueuedObject() (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | |
| Find(const std::string &name) const (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | |
| FindByHash(const std::string &hash) const (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | |
| FindByID(const std::string &id) const (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | |
| FindComponentByHash(const std::string &hash) const (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | |
| FindComponentByID(const std::string &id) const (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | |
| GameObjectContainer() (defined in CSE::GameObjectContainer) | CSE::GameObjectContainer | protected | 
| GameObjectMgr() (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | explicit | 
| Init() override (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | virtual | 
| Update(float elapsedTime) override (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr | virtual | 
| ~CoreBase()=default (defined in CSE::CoreBase) | CSE::CoreBase | virtual | 
| ~GameObjectContainer() override (defined in CSE::GameObjectContainer) | CSE::GameObjectContainer | protected | 
| ~GameObjectMgr() override (defined in CSE::GameObjectMgr) | CSE::GameObjectMgr |