CSEngine
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LightHelper.h
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#pragma once
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#include "../Vector.h"
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namespace
CSE {
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struct
BaseLight
{
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vec3
color =
vec3
{ 2, 2, 2 };
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};
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struct
SLight
:
BaseLight
{
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//Direction
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vec4
direction;
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//Point Light
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vec3
* position;
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float
radius = 1.0f;
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vec3
att =
vec3
{ 1.f, 0.f, 0.f };
//Kc, Kl, Kq
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//SpotLight
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float
spot;
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};
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//struct DirectionalLight : BaseLight {
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//
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// vec3 direction;
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// float pad;
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//
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//};
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//
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//struct PointLight : BaseLight {
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//
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//
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// vec3* position;
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// float range;
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//
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// vec4 att;
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// float pad;
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//
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//};
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//
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//
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//struct SpotLight : PointLight {
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//
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// vec4 direction;
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// float spot;
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//
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//};
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}
CSE::Vector3< float >
CSE::Vector4< float >
CSE::BaseLight
Definition
LightHelper.h:6
CSE::SLight
Definition
LightHelper.h:13
Util
Render
LightHelper.h
Generated on Fri Nov 22 2024 01:09:32 for CSEngine by
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