1#include "CoreBufferContainer.h" 
    2#include "../Util/Render/SFrameBuffer.h" 
    3#include "../Util/Render/STexture.h" 
    7void CoreBufferContainer::InitBuffers(
int width, 
int height) {
 
    8    if (m_mainBuffer != 
nullptr) {
 
    9        ResizeBuffers(width, height);
 
   19void CoreBufferContainer::ResizeBuffers(
int width, 
int height) {
 
   20    m_mainBuffer->ResizeFrameBuffer(width, height);
 
STexture * GenerateTexturebuffer(BufferType type, int channel, int level=0)
 
void RasterizeFramebuffer()
 
void GenerateFramebuffer(BufferDimension dimension, int width, int height)