1#include "CoreBufferContainer.h"
2#include "../Util/Render/SFrameBuffer.h"
3#include "../Util/Render/STexture.h"
7void CoreBufferContainer::InitBuffers(
int width,
int height) {
8 if (m_mainBuffer !=
nullptr)
9 ResizeBuffers(width, height);
17void CoreBufferContainer::ResizeBuffers(
int width,
int height) {
18 m_mainBuffer->ResizeFrameBuffer(width, height);
STexture * GenerateTexturebuffer(BufferType type, int channel, int level=0)
void RasterizeFramebuffer()
void GenerateFramebuffer(BufferDimension dimension, int width, int height)